9/14/2023 0 Comments Renderman for maya 2017 intro![]() ![]() How to setup the lighting for three different times of day: daylight, dusk and night time. ![]() How a real camera works, bokeh shape, and why depth of field is important for realism as well as storytelling purposes. How to setup depth of field in RenderMan for Maya and the camera settings and quality settings you can use for final production detail. We’ll also look at adding a normal map for the water. How to create a quick-to-render water surface in Maya and a look at the different settings for creating reflection, refraction and cloudy depth to water surfaces. We will learn how to set the render displacement bounds for objects to get fast efficient render times and how to change the render quality in both path tracing samples and pixel samples in the Advanced RenderMan settings. How to setup displacement maps in RenderMan for Maya and test render them in the viewport to ensure they are mathematically correct. How to colour correct textures and materials in the Maya material editor using the RenderMan colour correct node and how this can be helpful in matching reference plates and images before compositing. A brief look back at how artists in history sculpted and defined 3D objects in classical artwork during the renaissance, how they painted the characters and environments to have depth and to draw the viewers eye to certain points in the image, techniques they used to wrap lighting around surfaces and define shapes using form, colour, and contrast. A breakdown of concept art from the art department and how to break up the lighting into different lights and how to start blocking them out in Maya. Introduction to key lighting and matching 3D scenes to art department concept art. A review of RenderMan's key strengths and capabilities in regard to memory efficiency, ability to handle extremely large textures and large models, its ability to render vector based displacement, super smooth motion blur, smooth depth of field, and the new physically based renderer RIS. Class 1: Course Objectives and Intro to RenderManīrief description of the objectives of the course, the RenderMan renderer and an introduction to the 3D class content and software.
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